Eco, The Cloud Shepherd

Eo, the cloud Shepherd (IOS)

Technical Game Designer

8 Months

Team of 5 People

Description:

The Game is about “Eo”, the servant of god who has to help the tribes survive by using his only power of controlling clouds.

Gameplay:

The player controls the creation, movement and states of the cloud to help the tribes by raining, thunder or as simple as giving shadow to fellow tribesmen.

Development Process:

We followed a simple production system of

1. Pre-production: Defined the Platform, Audience, Role, and Game Design validation, Rapid prototyping of the core mechanics and the gameplay pillar and play testing within the team.

2. Production: Creation of Alpha and Beta based on Pre-production.

3. Post – Production: QA, External Play testing, Bug Fixing and Marketing.

Responsibility:

  • Game Design Feedback from Technical Point.
  • Technical Design Analysis and Documentation.
  • Managing External Programmers.
  • Closely working with Game Designer for technical perspective about possibility of implementation in given time.

Screenshot’s:

Video:

Prototype: *on request*

Offical Site : http://www.wix.com/teamaerosols/clouds

Update: After the completion of the Production Cycle, the Game got took over by another team and currently finalist for “SQUARE ENIX Development Content India 2012“.

Update: Game won 1st prize in SQUARE ENIX 2012 contest

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